Properties
Optional
action Types
Defined in src/game/game/doodad/IDoodad.ts:74
Optional
adapts To Fence
adapts To Fence?: boolean
Defined in src/game/game/doodad/IDoodad.ts:107
Optional
allowed Tiles
Defined in src/game/game/doodad/IDoodad.ts:75
Optional
always Inspectable
always Inspectable?: true
Defined in src/game/game/doodad/IDoodad.ts:228
Optional
attackable
attackable?: true
Defined in src/game/game/doodad/IDoodad.ts:114
Optional
block Jump
block Jump?: boolean
Defined in src/game/game/doodad/IDoodad.ts:76
Optional
block Los
block Los?: boolean
Defined in src/game/game/doodad/IDoodad.ts:77
Optional
block Move
block Move?: boolean
Defined in src/game/game/doodad/IDoodad.ts:78
Optional
burns Like
Defined in src/game/game/doodad/IDoodad.ts:79
Optional
can Break
can Break?: boolean
Defined in src/game/game/doodad/IDoodad.ts:80
Optional
can Grow
can Grow?: boolean
Defined in src/game/game/doodad/IDoodad.ts:81
Optional
can Grow In Caves
can Grow In Caves?: boolean
Defined in src/game/game/doodad/IDoodad.ts:82
Optional
can Trample When Mature
can Trample When Mature?: boolean
Defined in src/game/game/doodad/IDoodad.ts:83
Optional
civilization Score
civilization Score?: number
Defined in src/game/game/doodad/IDoodad.ts:169
Optional
contained Item Group Provides Skill
Defined in src/game/game/doodad/IDoodad.ts:226
Optional
contained Items Contribute To Civilization Score
contained Items Contribute To Civilization Score?: boolean
Defined in src/game/game/doodad/IDoodad.ts:104
Optional
damage
damage?: number
Optional
decay Max
decay Max?: number
Optional
decay Temperature Range
Defined in src/game/game/doodad/IDoodad.ts:151
Optional
disable Drop
disable Drop?: boolean
Defined in src/game/game/doodad/IDoodad.ts:84
Optional
display Doodad
Defined in src/game/game/doodad/IDoodad.ts:211
Optional
door Toggled
Defined in src/game/game/doodad/IDoodad.ts:85
Optional
durability
durability?: number
Defined in src/game/game/doodad/IDoodad.ts:90
Optional
gather
Defined in src/game/game/doodad/IDoodad.ts:92
Optional
gather Can Hurt Hands
gather Can Hurt Hands?: boolean
Defined in src/game/game/doodad/IDoodad.ts:93
Optional
gather Pick Up
Defined in src/game/game/doodad/IDoodad.ts:135
Optional
gather Skill Use
Defined in src/game/game/doodad/IDoodad.ts:94
Optional
get Random Name On Template Spawn
get
Random
Name
On
Template
Spawn
?: ( ( doodad
: default ) => undefined | default )
Defined in src/game/game/doodad/IDoodad.ts:206
Optional
graphic Variation
graphic Variation?: boolean
Defined in src/game/game/doodad/IDoodad.ts:95
Optional
group
Defined in src/game/game/doodad/IDoodad.ts:96
Optional
grows Into Terrain
Defined in src/game/game/doodad/IDoodad.ts:174
Optional
growth Particles
Defined in src/game/game/doodad/IDoodad.ts:97
Optional
harvest
Defined in src/game/game/doodad/IDoodad.ts:98
Optional
image Count
image Count?: number
Optional
image Path
image Path?: string
Optional
insulation
Defined in src/game/game/doodad/IDoodad.ts:164
Optional
is Animated
Defined in src/game/game/doodad/IDoodad.ts:99
Optional
is Closed
is Closed?: boolean
Defined in src/game/game/doodad/IDoodad.ts:100
Optional
is Door
is Door?: boolean
Defined in src/game/game/doodad/IDoodad.ts:101
Optional
is Fence
is Fence?: boolean
Defined in src/game/game/doodad/IDoodad.ts:102
Optional
is Flammable
is Flammable?: boolean
Defined in src/game/game/doodad/IDoodad.ts:103
Optional
is Gate
is Gate?: boolean
Defined in src/game/game/doodad/IDoodad.ts:106
Optional
is Island Port
is Island Port?: boolean
Defined in src/game/game/doodad/IDoodad.ts:152
Optional
is Tall
is Tall?: boolean
Defined in src/game/game/doodad/IDoodad.ts:108
Optional
is Trap
is Trap?: boolean
Defined in src/game/game/doodad/IDoodad.ts:109
Optional
is Tree
is Tree?: boolean
Defined in src/game/game/doodad/IDoodad.ts:110
Optional
is Vehicle
is Vehicle?: boolean
Defined in src/game/game/doodad/IDoodad.ts:113
Optional
is Wall
is Wall?: boolean
Defined in src/game/game/doodad/IDoodad.ts:111
Optional
is Water Source
is Water Source?: boolean
Defined in src/game/game/doodad/IDoodad.ts:112
Optional
item Stack Offset
item Stack Offset?: number
Defined in src/game/game/doodad/IDoodad.ts:149
Optional
item Stack Region
Defined in src/game/game/doodad/IDoodad.ts:150
Optional
left Over
Defined in src/game/game/doodad/IDoodad.ts:120
Optional
light Color
Defined in src/game/game/doodad/IDoodad.ts:122
Optional
lit
Defined in src/game/game/doodad/IDoodad.ts:123
Optional
locked Chest
Defined in src/game/game/doodad/IDoodad.ts:124
Optional
melt From Item
Defined in src/game/game/doodad/IDoodad.ts:157
Optional
melts Into
Defined in src/game/game/doodad/IDoodad.ts:162
Optional
mod Index
mod Index?: number
Optional
particles
Defined in src/game/game/doodad/IDoodad.ts:125
Optional
pick Up
Defined in src/game/game/doodad/IDoodad.ts:130
Optional
preservation Chance
preservation Chance?: number
Optional
provides Fire
provides Fire?: boolean
Defined in src/game/game/doodad/IDoodad.ts:137
Optional
provides Light
provides Light?: number
Defined in src/game/game/doodad/IDoodad.ts:138
Optional
reduce Durability On Gather
reduce Durability On Gather?: boolean
Defined in src/game/game/doodad/IDoodad.ts:139
Optional
render As Sprite
render As Sprite?: boolean | Partial < { columns: number ; renderOffsetY: number ; rows: number ; } >
Defined in src/game/game/doodad/IDoodad.ts:184
Optional
repair Item
Defined in src/game/game/doodad/IDoodad.ts:140
Optional
revert
Defined in src/game/game/doodad/IDoodad.ts:141
Optional
spawn On Terrain
Defined in src/game/game/doodad/IDoodad.ts:142
Optional
spread Max
spread Max?: number
Defined in src/game/game/doodad/IDoodad.ts:143
Optional
store Decay
store Decay?: boolean
Optional
sub Types
Defined in src/game/game/doodad/IDoodad.ts:115
Optional
temperature
temperature?: number
Optional
tier
Defined in src/game/game/doodad/IDoodad.ts:144
Optional
tile Layer Type
Defined in src/game/game/doodad/IDoodad.ts:145
Optional
tile Over Layer Type
Defined in src/game/game/doodad/IDoodad.ts:146
Optional
trap Damage
trap Damage?: number
Defined in src/game/game/doodad/IDoodad.ts:147
Optional
use Renderer Adapter
use Renderer Adapter?: "Door"
Defined in src/game/game/doodad/IDoodad.ts:179
Optional
uses Spores
uses Spores?: boolean
Defined in src/game/game/doodad/IDoodad.ts:105
Optional
water Purification Turns
water Purification Turns?: number
Defined in src/game/game/doodad/IDoodad.ts:233
Optional
water Still
water Still?: boolean
Defined in src/game/game/doodad/IDoodad.ts:148
Optional
weight Capacity
weight Capacity?: number
The amount of civilization score to give when building this.